package com.application.lucky.config.errorcode;




public class FriendErrorCode {

    /**
     * 好友错误
     */
    public static final int FRIEND_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 1;

    /**
     * 已经是好友错误
     */
    public static final int FRIEND_HAS_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 2;

    /*
     * 不是好友错误
     */
    public static final int NO_FRIEND_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 3;

    /*
     * 没有好友申请错误
     */
    public static final int NO_FRIEND_APPLY_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 4;

    /*
     * 已经发送好友申请错误
     */
    public static final int FRIEND_EXISTS_APPLY_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 5;

    /*
     * 好友申请已经过期错误
     */
    public static final int FRIEND_APPLY_OVER_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 6;

    /*
     * 不存在好友喜欢申请错误
     */
    public static final int NO_FRIEND_APPLY_LIKE_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 7;

    /*
     * 好友已经是相互喜欢错误
     */
    public static final int FRIEND_IS_LIKE_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 8;

    /**
     * 自己申请自己错误
     */
    public static final int FRIEND_APPLY_SELF_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 9;

    /**
     * 好友称号超过限制错误
     */
    public static final int FRIEND_TITLE_NUM_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 10;

    /**
     * 好友称号超没有启用错误
     */
    public static final int FRIEND_TITLE_DISABLE_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 11;


    /**
     * 好友申请超过限制错误
     */
    public static final int FRIEND_APPLY_NUM_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 12;


    /**
     * 好友超过限制错误
     */
    public static final int FRIEND_SELF_NUM_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 13;

    /**
     * 好友超过限制错误
     */
    public static final int FRIEND_NUM_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 14;

    /**
     * 好友勿扰错误
     */
    public static final int FRIEND_DISTURB_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 15;


    /**
     * 好友封号包含非法字符错误
     */
    public static final int FRIEND_TITLE_ERROR = ServerErrorCode.FRIEND_SERVER_ERROR + 16;

}



